Wednesday, 12 July 2017

Module 8 Field trips

For all the field trip resources, teacher manuals and resources, see the following folder:

Tuesday, 11 July 2017

Module 8 Field trip Scavenger hunt Badge Support

To take your learners on an actual field trip, can be logistically challenging but at the same time very rewarding. It is advisable to take them somewhere close to the school that is easily accessible and safe. The venue should also lend itself to lots of learning opportunities. 

Make sure that tablet use are seamlessly incorporated (e.g. using QR codes, videos, photos, etc).

For this badge, you may work with a colleague(s) from other subject(s) area(s), but you have to create at least some (minimum 5) of the questions yourself, that will be relevant to your subject. Apart from handing in the entire Field trip activity worksheet, you must mark which questions you contributed!

You can also create an online field trip using any of the scavenger hunt creation tools (see scavenger hunt tool page  here

Before you create your field trip worksheet, organise with the venue to go and do a scouting trip. This mainly consist of taking lots of photos and looking at things that could tie in with your subject areas. Have a look at Sarah-Lee's explanation of what we did to prepare for the teachers ICT4RED field trip:

Once you have all your photos and some ideas around how you can link it up with your subject area, you can scan through the photos and create your scavenger hunt! Here is a how-to tutorial with step by step instructions:

Here is the criteria for your Field trip badge:

Complete the online field trip reflection form here:

Module 7 Game Based Learning

During this module we will investigate how we can use Game Based Learning and gamification to create a fun learning environment in our classrooms.

Monday, 10 July 2017

Module 7 Game Based Learning support

Games is a great way to do revision seeing that it is almost the end of the school year. Research ( is showing us that playing educational games, as a way of learning, is incredibly effective! Games also provide a safe place to "loose" and act a a great motivator! The following 2 articles will inspire you to get going:

So what do you need to do to get the Game Based Learning Badge?? 

You need to create a lesson where you will use educational game(s)  for your learners to play and achieve your learning outcomes. The place to start is as always with: "What do I want my learners to learn?"  (your lesson outcomes). You can then go and investigate what educational apps and tools are available that can be used in your lesson to achieve the learning outcomes.

As our "lesson" session topic was "Copyright", we used a quiz to make sure that  all the learning is centred around that topic. Dividing the learners into groups, where each member has to research a section of the work, also resulted in every group member taking responsibility for their learning and contribution to the communal group's quiz knowledge.

You can make use of the Quiz slideshow template in your resource folder to create your own class quiz ( ) by replacing the markers with your own questions and answers. You can use the online Quiz maker called Flipquiz ( to create your quiz as it keeps track of the teams, categories and scoring for your. One of my favourites is Kahoot. it is easy to use and really gives creating games a whole new dimension which the learners love!!

You can create flashcards and use the app Quizlet (see previous blogpost) to re-enforce the gaming topics and to create an automated drag and drop time based game! Remember, any quizlet, flipquiz or slideshow quiz you create for your students can count towards your Content creator badge as long as it is a "freestanding" learning object. In other words, it covers a curriculum subject topic that can be used by another teacher anywhere! 

There are many gaming apps for almost any educational topic. As long as it support or extend your learning outcomes, you are welcome to use it.

Here are the criteria for getting your Game Based Learning Badge:

Remember to upload your lesson plan and your learner photos to our shared Google drive folder. If you have any questions, feel free to contact Maggie or leave a message below.

Module 9 Gallery walk

Purpose of module

During this module the teachers will experience a Gallery walk as a teaching strategy, engage in a real and virtual gallery walk while becoming more aware of issues regarding online identity and safety. They will also build an effective personal and professional learning community.


Sunday, 9 July 2017

Module 9 Gallery walk Activity 2:Exhibits

In this exercise we will use the blog post comments as a backchannel. Just click on the comments link at the bottom to reply to this discussion.

1.  Examine the Exhibit alongside critically. In the class backchannel:
  • What is the exhibit about? 
  • Describe how it makes you feel.
  • Do you think that #feesmustfall? 
  • Reply to at least one other person in the discussion thread, opposing their opinion. 
2. Scan the QR code of the exhibit using your Quickmark app. Does the video portray the situation fairly? 
3. What format was more effective, the video or the photo?

A Gallery walk consist of Exhibits that should challenge the observer to think about what is shared in the exhibit. A good exhibit therefore should:
  • Impart information and knowledge
  • Solicit feelings (positive/negative)
  • Stimulate good discussion
  • Encourage critical thinking
Was this exhibit a well chosen example?

Module 9 Gallery walk support

The Gallery walk strategy is different from the Learning Stations strategy in as far as it is more suited to discussion and discourse.  Even though it can also be places where you can learn and gather information about a topic, it should entice discussion.

So were do your start??? Your your subject CAPS topic of course!!

  • Decide what the 4 Exhibits will be about 
  • Make sure that they learn something new at each exhibit. 
  • A mobile device has to be used at at least on of the exhibits but preferably all (e.g. using QR codes to give them access to more examples or a video, audio, article)
  • Create clear guiding questions that will solicit good discussions.
  • They then have to make a comment and discuss the other learners comments  well. A good idea is for them to put their names on the stickies so that when you take it off the wall, you have a recordal of participation.
  • Do a debrief, get the learners to summarise all the exhibits as an individual activity. 
A great idea is to get the learners to create  the gallery walk exhibits on different topics that you give them, They then put their Exhibits up and the other groups critique it. 

Reminder of what a good exhibit does:

  • ·       Impart information and knowledge
  • ·       Solicit feelings (positive/negative), 
  • ·       Stimulate challenging discussion.
  • ·       Encourage critical thinking
Badge Criteria: 

Module 8 Field trips

For all the field trip resources, teacher manuals and resources, see the following folder: